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Views: 0 Author: Site Editor Publish Time: 2026-01-16 Origin: Site
Augmented Reality (AR) technology is at a critical juncture, transitioning from proof-of-concept to large-scale, consumer-grade applications. Among the key factors, the optical display module remains the core bottleneck determining the form factor, performance, and cost of AR glasses. Following the exploration of various paths such as prisms, BirdBath, and freeform optics, the ‘one-source-two-eye’ solution based on diffractive waveguides is emerging as one of the most promising technical directions to drive AR glasses towards being slim, high-definition, and affordable, thanks to its unique technical logic. This article will provide an in-depth analysis from three perspectives: technical principles, core advantages, and existing challenges.
The ‘one-source-two-eye’ scheme is an important branch of diffractive waveguide technology. Its core concept is to use a single micro-display engine (light engine) as the image source. A precisely designed diffractive grating then splits the light beam into two, coupling them into the waveguide lenses for the left and right eyes respectively, ultimately reconstructing the same virtual image in front of both eyes.
* Comparison with Traditional Schemes: The mainstream traditional approach is mostly a ‘dual-light-engine’ design, equipping each eye with an independent and complete light engine system (including light source, display chip, driving circuitry, etc.). This not only doubles the hardware cost and power consumption but also requires precise calibration of the two systems for consistency in brightness, color, and latency.
* Core Breakthrough: The ‘one-source-two-eye’ scheme simplifies the system architecture from the source. The image light emitted by the single light engine is precisely directed into the waveguides on both sides through a symmetrical structure known as a beam-splitting grating. This design concept was first proposed in foundational patents for diffractive waveguides. It has only been successfully engineered in recent years with advancements in micro-nano fabrication technology, with the key challenge being the efficient, uniform splitting and transmission of optical energy.
The advantages brought by the ‘one-source-two-eye’ architecture are systemic, directly addressing several major pain points for consumer-grade AR:
1. Significantly Reduces Cost: The Key to Scalability
Approximately 40% of the cost of AR glasses comes from the optical display system, with the light engine itself being a major cost component. The ‘one-source-two-eye’ scheme directly halves the number of core display units, significantly reducing the bill of materials (BOM) cost. This cost reduction is a critical prerequisite for AR devices to move from niche professional markets to mass consumer adoption at the scale of millions or even tens of millions of units.
2. Effectively Lowers Power Consumption, Enhancing Battery Life Experience
The power consumption of a single light engine operating is far lower than that of two light engines running simultaneously. Furthermore, because the optical energy is efficiently distributed from a single source, it reduces the energy waste inherent in traditional dual-light-engine systems due to individual component variances. For lightweight AR glasses designed for all-day wear, this translates to longer battery life and a better user experience.
3. Liberates Industrial Design, Enabling Form Factor Innovation
Traditional dual-light-engine designs occupy space in both temple arms, leading to bulky devices and crowding out layout space for other sensors (e.g., cameras). The ‘one-source-two-eye’ scheme allows the single light engine to be placed in the bridge or central frame, completely freeing up both temple arms. This enables AR glasses to be designed to more closely resemble ordinary glasses, achieving better weight balance, a more ergonomic fit, and reserving space for integrating more functional modules.
4. Inherently Ensures High-Quality Binocular Visual Fusion
Dual-light-engine solutions must overcome inconsistencies in luminance, chrominance, and latency caused by hardware differences, requiring complex calibration that is also susceptible to environmental temperature variations. Because the ‘one-source-two-eye’ scheme uses a common light source, it physically ensures high consistency in brightness, color, and timing between the images received by the left and right eyes. This greatly simplifies system calibration, significantly reduces ghosting and visual fatigue, and provides a more stable and comfortable visual immersion experience.
Despite its promising prospects, the ‘one-source-two-eye’ solution must overcome a series of optical and manufacturing challenges before reaching full maturity:
1. Rainbow Effect: The inherent dispersion characteristics of diffractive gratings can cause colorful streaks (rainbow patterns) at specific viewing angles, affecting image purity.
2. Light Leakage and Crosstalk: Any design or manufacturing flaw in the beam-splitting system can cause light to ‘take the wrong path,’ leading to energy loss, reduced image contrast, or ghosting.
3. Limited 3D Display Capability: A single light engine outputs the same image, making it difficult to directly provide disparate images with parallax to each eye for stereoscopic 3D effects. Techniques like time-division multiplexing to achieve 3D sacrifice optical efficiency and can introduce issues like flicker.
4. Central Structural Bulge: Integrating the single light engine and beam-splitting components into the bridge can increase thickness in that area, affecting aesthetics and the wearing comfort for some users.
5. Input Coupler Efficiency Bottleneck: The straight grating input coupler structure commonly used in ‘one-source-two-eye’ schemes has an upper limit on optical energy utilization efficiency, restricting improvements in overall display brightness.
6. Conflict Between Binocular Fusion and Full-Color Display: Currently, grating designs that can effectively control the binocular convergence angle for monochromatic displays often struggle to simultaneously ensure image quality and convergence accuracy for all color channels when applied to full-color displays. This is a major challenge for achieving high-quality full-color imagery.
7. Adaptation to Facial Curvature: The ideal optical path requires waveguide lenses to be nearly flat, which conflicts with the curved contour of the human face. How to maintain high optical performance while allowing the waveguide to have a certain curvature is a practical challenge in industrial design.
The ‘one-source-two-eye’ scheme represents a significant path for the evolution of AR optics towards system simplification and high integration. The challenges it currently faces, such as dispersion control, efficiency improvement, and structural optimization, are precisely the focus of ongoing research in the fields of diffractive optics, micro-nano fabrication, and materials science.
With major players entering the field and increased R&D investment, the relevant technologies are iterating rapidly. Each breakthrough in grating design, manufacturing processes, or system integration will push the ‘one-source-two-eye’ solution towards a more mature and refined stage. While it is not the only path forward, its clear technical advantages make it a strong candidate to become a key leverage point for triggering the explosion of the consumer AR market, helping AR technology truly integrate into people's daily lives and usher in a new chapter of spatial computing.
